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Falco Engine is a free 3D game engine with C # scripting. The engine has a simple and convenient scene editor. It allows you to create scenes by placing and editing objects. Built-in editor Object properties can extract variables from C # scripts and
Hits: 0 visitors Publisher: Falco Software Company OS Support: Win2000, Win2003, Win7 x32, Win7 x64, Windows 8, WinOther, WinServer, WinVista, WinVista x64, WinXP License: Freeware Date added: 13 Mar 2019 Last Update: 13 Mar 2019

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Falco Engine Publisher's description

Falco Engine is a free 3D game engine with C # scripting. The engine has a simple and convenient scene editor. It allows you to create scenes by placing and editing objects. Built-in editor Object properties can extract variables from C # scripts and

Falco Engine is a free 3D game engine with C # scripting. The engine has a simple and convenient scene editor.
It allows you to create scenes by placing and editing objects. Built-in editor
Object properties can extract variables from C # scripts and allow the user to customize them visually.
The user can add various components to objects, such as: physics, sound source,
different type colliders, C # scripts, etc.

The graphics are based on a modified Ogre3D graphics engine, physics on Bullet physics, and sound on OpenAL.
There is a built-in editor UI.
Real-time shadows from all types of light sources are supported.
The engine also supports FBX format of 3D models. It is possible to import both geometry and animation.

At the moment, the engine is at an early stage of development, the list of engine capabilities will be updated.

Falco Engine is a free 3D game engine with C # scripting. The engine has a simple and convenient scene editor.
It allows you to create scenes by placing and editing objects. Built-in editor
Object properties can extract variables from C # scripts and allow the user to customize them visually.
The user can add various components to objects, such as: physics, sound source,
different type colliders, C # scripts, etc.

The graphics are based on a modified Ogre3D graphics engine, physics on Bullet physics, and sound on OpenAL.
There is a built-in editor UI.
Real-time shadows from all types of light sources are supported.
The engine also supports FBX format of 3D models. It is possible to import both geometry and animation.

At the moment, the engine is at an early stage of development, the list of engine capabilities will be updated.
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Version History
Version 1.7 added on: 13 Mar 2019
Version 1.6 added on: 13 Feb 2019
Version 1.5 added on: 24 Jan 2019
Version 1.4 added on: 01 Jan 2019
Version 1.3 added on: 15 Dec 2018
Version 1.2 added on: 23 Nov 2018
Version 1.1 added on: 04 Nov 2018
Version 1.0 added on: 20 Oct 2018


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Related Tags
    3D          Engine          game Engine      

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